I forgot to include one class in the previous Class post, so I’ll go ahead and include that with the special classes. I really shouldn’t wait months before posting these…
Next Break Chapter won’t be up for a while. Not because it’s taking so long but because I haven’t started. But up on the Bardass! page I do have the table of contents updated.
Did you know that I’ve just hit the halfway point for the entire series? Because that fact didn’t register with me until I looked at my outline.
Master (Promoted class)
The Master is a martial artist that emphasizes speed and technique over sheer brawn, unlike the Brute. The Master makes up for the difference in raw strength with mastery of Chi. The Master charges Chi before each attack, multiplying that attack’s power depending on the amount of time spent charging Chi. A long enough charge will leave the Master vulnerable to attack, but if successful it can be many times stronger than a Brute’s or even a Berserker’s attack.
A Lord is a leader of Knights. All Knights and related subclasses are connected to their Lord. The Lord must act as an example to follow on the battlefield. A Lord that performs well on the battlefield will increase the morale of his entire army; this is known as “Rallying.” Likewise, a Lord that fails to perform on the battlefield will result in its army losing morale. A slain Lord will cause chaos in his army, instantly dropping their morale to 0.
Magic Knights are the legendary warriors of Helia, capable of constructing weapons of pure magic. Magic Weapons aren’t just weapons with elemental attributes; they represent complete mastery over an element. The weapon itself isn’t particularly powerful, but serves as proof that the Spirits have accepted the wielder as their master. Thus, with but a whisper, a Magic Knight can instantly conjure magics that even experienced mages can’t cast without lengthy spells.
A Rogue Knight is a Knight that leaves the service of his Lord. They maintain their old fighting style and can keep their old equipment, but they no longer have the perks that come with being a Knight such as free repairs or morale boosts from Lords. Rogue Knights are considered traitors to the crown and are hunted down like criminals.
Despite the fact that they both steal, Bandits are the polar opposite to Thieves. Rather than using stealth and trickery, Bandits take what they want through force and intimidation. They attack in small groups out in the open, take what they want quickly, then retreat. Bandits have a similar mechanism to Knights called “Mob Rule.” A group of Bandits starts with high morale, and the better each Bandit performs, the more morale the entire group gains. However, morale will drop significantly with each Bandit lost in battle, and morale will naturally drop the longer any one battle lasts.
The Dark Lord’s army uses the same rules as Mob Rule; however, he uses fear and intimidation against his own troops, preventing morale from dropping too low. By performing feats of strength, the Dark Lord inspires his army, similar to Rallying; this technique is known as “Bandwagoning.”