Hentai Hump-Day! Violated Heroine

HumpdayHey hey hey, it’s Hentai Hump-Day!

Well, I said I’d take a break from Cream Lemon, and I was really tempted to ignore that due to time constraints… but instead, I decided we could use a little variety.  So!  Here’s Violated Heroine!

And this isn't even the newest title screen!
And this isn’t even the newest title screen!

What, you may ask, is Violated Heroine?  It’s a hentai game made in RPG Maker 2000.  Yes, that’s right: 2000.  Basically, it’s been in development for a long time and is STILL being worked on by Japanese developers all for the sake of, well… perversion.  Bless ’em.  And it’s pretty amazing that they’re still working on an RPG Maker 2000 project in an era where it seems there are dozens of circles churning out generic RPGs on VX Ace, adding in some erotic CG stills, and calling it a day.

The basic story is that you play Nanako, an adventurer moving to the big city.  She immediately joins the adventurers’ guild, and from there, you just… do whatever.  About half of all RPG Maker H-games follow VH’s basic structure: You play a single heroine, there’s a building where you can accept quests, you have an H-stat that measures how perverted the heroine is, and you have many, many opportunities to have sex (often but not always via rape) by interacting with NPCs.  Many such scenes involve losing to an enemy (“Game over rape” is itself an entire subgenre).

Hey, at least you get a choice...
Hey, at least you get a choice…

The game was kinda under the radar for a while but gained a lot of popularity in recent years, and there is now a rather sizable English-speaking community working on translation and patches – and catching up to Japanese patches at the same time.  There’s even a wiki for the project… which is almost necessary because how many events there are in the game and how many are being added or taken away with each patch.  It’s an amazing effort on both sides of the globe, really.

It’s not just the development time and support that sets VH apart from other RPG Maker games.  VH uses an action-based combat system, which is VERY impressive for an RPG Maker 2000 game.  I’ve worked on 2000 before and believe me… it takes a shit-ton of effort and event-fu and parallel processed common events to pull off something like that when you can’t use scripts.  I’m amazed it runs as well as it does without slowdown.

Well worth the effort though.
Well worth the effort though.

Content-wise, there’s a little something for everyone.  Rape by monsters.  Gangrape.  Rape by old men.  Rape by middle-aged men.  Rape by young men.  Rape by women.  Rape by little boys.  Rape ON little boys.  Yuri.  Impregnation.  And consensual sex.  Apparently, there’s also scat, but I never enabled it.  Later builds enable the use of a loli character instead of Nanako, and they share some scenarios while she adds her own personal scenarios.

Graphics-wise, the H-scenes employ a unique blend of portrait / picture graphics and sprite sex, and many picture graphics are animated.  It’s a level effort you rarely see in many games you have to pay for.

Not only is the original group always adding more stuff to the project, but individual developers within the group also released their own versions with their own little mods.  Combine this with the fact that the English community is also making their own releases and you end up with loads and loads of builds out there.  I myself have five different builds of VH on my computer since there are significant differences.  Is it weird that I sometimes feel nostalgic toward the days when the title screen was just a generic blue sky included with the default RPG Maker RTP package?  I’ve literally followed this project for years, and it always floors me just how far it’s come.

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